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How Magicians Cast Powerful Magic Spells

I am constantly asked by magicians how they can cast powerful magic spells. Is there a secret to choosing the right spelling for the right event? Or is it something else altogether?

The question of throwing spells like Toll the dead 5e can be difficult to answer because, like other disciplines in life, throwing spells is a cross between science and art.

No single answer will make a difference in all magic or all spelling. But if you want to make powerful spells, you can go through all the steps of the process and see how you can improve each step. This article covers the first step in casting a spell: defining what you want.

What Do You Want Your Spell to Do?

I know that there are many magicians out there who use pre-written spells written by someone else. This is perfectly acceptable, especially if the spelling does not have a large space.

For example, we often teach people how to use the Sun candle to find basic spells to raise emotions or how to use Batht Litany to reduce stress. Using previously spelled spells for this purpose is simple and effective.

But if you want the spelling to do something more than relieve stress or exacerbate your aura, you may want to create it first. Introducing the magic you have created for yourself, for your own purposes, is like the difference between eating homemade biscuits and store-bought biscuits.

If you choose to create your own spelling, the first step is to explain what you want your spelling to do (and not do). These are your guides and spelling limits. If you want to make powerful magic spells, it’s important to be clear when writing your guides and limitations.

Explain Your Directors and Limitations

How can you determine by writing your guides and your spelling limits? I have relied on a few principles when writing my own:

  1. Take Your Time

Don’t rush when writing your guides and limitations. According to the principles of magic that I was taught by Pastor George Dew, when it comes to magic, “Take your time, think it over, and do it well.”

Your guides and limitations form the basis of your spelling. Find the wrong one and all spelling will go wrong. Many people start spells because they “need” something that will happen quickly, which makes them faster when performing their magic. Don’t do that. Resist temptation.

  1. Create Freely

If you are going to have trouble spelling and presenting, make sure your spelling is wide enough. It can take a lot of work to start a spell made at home, so make sure your spelling does something for you. When I think about what I want my spell to do, I sometimes take luxury flights.

I ask myself, “If time and money were nothing, what would I really want?” This question strengthens my mind and allows me to think it through. I may have to cut down on some of these luxury planes so as not to overwhelm my spell, but starting with a strong perspective is important. After all, if your spelling is not enough to please you, why bother?

  1. Consider the Serious Situations

As always, when writing spells you need guides (what you want your spelling to do) and Limiters (you don’t want your spelling to do). When it comes to writing limitations, think of the worst situations and limit them with your Limiters. For example, you don’t want your spell to cause anyone to die.

You probably do not want the spell to lead to the loss of your property or money or that of your family or your dog, etc. You do not want your spell to cause you to do anything illegal.

Make sure you write down your limit to include these situations. One magician wrote that “get a job” and forgot to take out jobs that required illegal activity. This spelling brought him an excellent job with great pay and good working hours. The only catch was that he ended up working for the crowd. Oops!

Clarity Leads to Powerful Spells

I hope these rules help you reach clarity as you list your directors and your spelling limits. Taking your time in this step can mean the difference between a good result and a complete flop.

Throwing powerful spells is about having more order, consistency, and prudence on your way to making spells. Clarity in explaining what to do and what not to do with your spelling is a good place to start.

Did you know?

Did you know that magical spells actually start to work when you first create directors and Limiters? Spells are nothing but legal purposes, and writing to Directors and Limiters is nothing more than putting your intentions on paper.

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